🧭 What You’ll Learn
In this chapter, you’ll learn how to:
👆 The Era of Touch
Interfaces
Unlike desktops that use cursors and keyboards, mobile apps
are controlled almost exclusively through touch. This requires careful
consideration of:
🧱 Touch-Friendly Layout
Principles
Your layout is the foundation of usability. It must guide
the user's eyes and fingers.
✅ Core Layout Rules
🔹 Example: Basic
Responsive Layout (React Native)
jsx
<View
style={styles.container}>
<Text
style={styles.title}>Welcome</Text>
<TouchableOpacity
style={styles.button}>
<Text style={styles.buttonText}>Get
Started</Text>
</TouchableOpacity>
</View>
js
const
styles = StyleSheet.create({
container: {
padding: 20,
justifyContent: 'center',
flex: 1,
},
title: {
fontSize: 24,
marginBottom: 24,
},
button: {
padding: 16,
borderRadius: 8,
backgroundColor: '#0f62fe',
},
buttonText: {
color: '#fff',
fontSize: 16,
textAlign: 'center',
},
});
📐 Tap Target Guidelines
|
Element |
Minimum Size |
Notes |
|
Buttons |
44x44pt |
Apple’s minimum
guideline |
|
Icons |
48x48dp |
Google’s
recommended size |
|
Inputs |
Full width |
Easier for typing and
selection |
Spacing matters too — avoid placing actionable
elements too close together.
📱 Designing Navigation
for Mobile
Navigation is how users move through your app. Poor
navigation confuses users and reduces retention.
🔹 1. Tab Bar (Bottom
Navigation)
Ideal for 3–5 primary destinations.
jsx
<Tab.Navigator>
<Tab.Screen name="Home"
component={HomeScreen} />
<Tab.Screen name="Profile"
component={ProfileScreen} />
</Tab.Navigator>
Best For: Social apps, eCommerce, productivity
🔹 2. Drawer Navigation
(Side Menu)
Good for deeper menus and less frequently used links.
jsx
<Drawer.Navigator>
<Drawer.Screen name="Dashboard"
component={Dashboard} />
<Drawer.Screen name="Settings"
component={Settings} />
</Drawer.Navigator>
Best For: Admin apps, content-heavy apps
🔹 3. Top Tabs
Use for categories, filters, or content types.
Example: Email inbox tabs (Primary, Promotions,
Updates)
🔹 4. Gesture-Based
Navigation
Use sparingly and always offer visual clues.
🎨 Designing for Thumb
Reach
Users primarily interact with one hand and thumb. Your
layout should reflect this.
🔹 Ergonomic Zones
|
Zone |
Action Type |
|
Bottom center |
Primary actions |
|
Top corners |
Settings or
info |
|
Upper mid-screen |
Passive content |
🔹 Example: Bottom CTA
Placement
jsx
<View
style={styles.bottomBar}>
<TouchableOpacity style={styles.primaryAction}>
<Text
style={styles.buttonText}>Confirm</Text>
</TouchableOpacity>
</View>
🧠 Predictable Interaction
Patterns
✅ Use Familiar Gestures
|
Gesture |
Expected Action |
|
Tap |
Select or confirm |
|
Double Tap |
Zoom (maps,
images) |
|
Swipe Left |
Delete, dismiss |
|
Swipe Right |
Archive,
confirm |
|
Long Press |
Reveal more options |
Do not invent new gestures unless absolutely necessary.
Users won’t discover them.
✍️ Mobile Input Design
✅ Rules for Mobile Forms
🔹 Example: Keyboard Type
Assignment
jsx
<TextInput
placeholder="Email"
keyboardType="email-address"
/>
<TextInput
placeholder="Phone"
keyboardType="phone-pad"
/>
🔁 Interaction Feedback
Every action should provide visual confirmation.
✅ Examples of Feedback
🧱 Layout System Table:
Key Recommendations
|
Element Type |
Recommendation |
|
Button |
44x44pt or larger,
with padding |
|
Input Field |
At least 40px
height, full-width |
|
Font Size |
16pt or larger for readability |
|
CTA Placement |
Bottom or
sticky for easy thumb access |
|
Spacing |
Minimum 8pt between
interactive items |
⚙️ Handling Orientation and
Responsiveness
💡 Interaction Design Do’s
and Don’ts
|
Do |
Don’t |
|
Use native gestures
and navigation |
Create unexpected or
hidden gesture flows |
|
Keep layout consistent across screens |
Shift primary
actions unpredictably |
|
Group related
controls together |
Spread UI too far
apart |
|
Provide visual feedback instantly |
Leave users
guessing |
🧩 Bonus: Haptic Feedback
Use haptic cues to provide subtle touch-based confirmations.
js
import
* as Haptics from 'expo-haptics';
const
handleTap = () => {
Haptics.selectionAsync(); // Light vibration
};
Use haptics sparingly—only for important interactions.
✅ Summary
This chapter covered:
By understanding the physical and behavioral
nature of mobile users, your app becomes easier and more enjoyable to use.
Answer:
Clarity is arguably the most crucial. If users can't understand your
interface or navigate your app easily, they won’t stay. Always prioritize clean
layouts, readable text, and obvious actions.
Answer:
UI (User Interface) refers to the visual elements—buttons, colors,
typography—while UX (User Experience) is about how users feel when
interacting with the app, including ease, speed, and satisfaction.
Answer:
Use responsive layouts with percentage-based sizing, flexbox, and
platform-specific design guidelines. Test your design on multiple screen
resolutions and device types, including tablets.
Answer:
Apple recommends a minimum of 44x44 points, and Android suggests 48x48
dp. This ensures accessibility and avoids accidental taps, especially for
users with larger fingers.
Answer:
Meaningful animations guide user attention, indicate transitions or state
changes, and enhance delight. However, they must be subtle, fast (under 300ms),
and purposeful—not decorative.
Answer:
Yes. Stick to Material Design on Android and Human Interface
Guidelines (HIG) on iOS. Users are familiar with platform
conventions—following them improves usability and reduces learning curves.
Answer:
Use high color contrast, label all elements with accessibility tags, avoid
relying on color alone for meaning, and ensure text is scalable. Test with
screen readers and accessibility tools.
Answer:
Keep forms short, use smart defaults, auto-fill where possible, provide inline
validation, and clearly mark required fields. Avoid unnecessary questions and
break long forms into steps.
Answer:
Popular tools include Figma, Sketch, Adobe XD, and InVision.
For prototyping and testing, try Marvel, Framer, or
platform-specific tools like SwiftUI Previews and Flutter DevTools.
—
Tutorials are for educational purposes only, with no guarantees of comprehensiveness or error-free content; TuteeHUB disclaims liability for outcomes from reliance on the materials, recommending verification with official sources for critical applications.
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