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🧭 What You’ll Learn
In this chapter, you will explore:
By the end of this chapter, you’ll be able to unlock
native power across Android and iOS without leaving your shared
Xamarin.Forms project.
🧩 The Challenge of
Platform-Specific Features
Xamarin.Forms is designed for maximum code reuse, but
not every mobile platform behaves identically. You may encounter scenarios
like:
Xamarin offers several tools to handle this without breaking
cross-platform harmony.
🔧 Option 1:
Xamarin.Essentials
Xamarin.Essentials is a library by Microsoft that
wraps native APIs behind simple cross-platform APIs.
✅ Installation
bash
Install-Package
Xamarin.Essentials
Or in .csproj:
xml
<PackageReference
Include="Xamarin.Essentials" Version="1.8.0" />
✅ Initialization
🔑 Key APIs in
Xamarin.Essentials
Feature |
Example Method |
Platforms |
Geolocation |
GetLocationAsync() |
Android, iOS |
Device Info |
DeviceInfo.Model |
Android, iOS |
Secure Storage |
SecureStorage.SetAsync() |
Android, iOS |
Connectivity |
Connectivity.NetworkAccess |
Android, iOS |
Accelerometer |
Accelerometer.Start() |
Android, iOS |
Browser |
Browser.OpenAsync() |
Android, iOS |
Share |
Share.RequestAsync() |
Android, iOS |
Vibration |
Vibration.Vibrate() |
Android, iOS |
🔍 Sample: Get Device
Location
csharp
using
Xamarin.Essentials;
var
location = await Geolocation.GetLastKnownLocationAsync();
if
(location != null)
{
Console.WriteLine($"Lat:
{location.Latitude}, Long: {location.Longitude}");
}
🧩 Option 2:
DependencyService for Platform-Specific Code
When Xamarin.Essentials doesn't cover your use case, use DependencyService
to inject platform-specific implementations.
✅ Step-by-Step Example
Goal: Use native vibration on Android only.
1️⃣ Define Interface in Shared
Project
csharp
public
interface IDeviceVibrator
{
void VibrateDevice();
}
2️⃣ Implement in Android Project
MainActivity.cs or separate service class:
csharp
[assembly:
Dependency(typeof(DeviceVibrator))]
namespace
MyApp.Droid
{
public class DeviceVibrator :
IDeviceVibrator
{
public void VibrateDevice()
{
var vibrator =
(Vibrator)Android.App.Application.Context.GetSystemService(Context.VibratorService);
vibrator?.Vibrate(VibrationEffect.CreateOneShot(500,
VibrationEffect.DefaultAmplitude));
}
}
}
3️⃣ Call It in Shared Code
csharp
DependencyService.Get<IDeviceVibrator>()?.VibrateDevice();
🧬 Option 3: Custom
Renderers
Custom renderers allow you to override the rendering
behavior of Xamarin.Forms controls with platform-native views.
✅ When to Use:
🔍 Example: Custom Button
Renderer
1️⃣ In Shared Project
csharp
public
class CustomButton : Button
{
// You can add custom properties here if
needed
}
2️⃣ Android Renderer
csharp
[assembly:
ExportRenderer(typeof(CustomButton), typeof(CustomButtonRenderer))]
namespace
MyApp.Droid.Renderers
{
public class CustomButtonRenderer :
ButtonRenderer
{
public CustomButtonRenderer(Context
context) : base(context) { }
protected override void
OnElementChanged(ElementChangedEventArgs<Button> e)
{
base.OnElementChanged(e);
if (Control != null)
{
Control.SetBackgroundColor(Android.Graphics.Color.Red);
Control.SetAllCaps(false);
}
}
}
}
3️⃣ iOS Renderer
csharp
[assembly:
ExportRenderer(typeof(CustomButton), typeof(CustomButtonRenderer))]
namespace
MyApp.iOS.Renderers
{
public class CustomButtonRenderer :
ButtonRenderer
{
protected override void
OnElementChanged(ElementChangedEventArgs<Button> e)
{
base.OnElementChanged(e);
if (Control != null)
{
Control.BackgroundColor =
UIColor.Red;
}
}
}
}
🔍 Platform Checks in
Shared Code
You can conditionally run code based on platform using:
✅ Device.RuntimePlatform
csharp
if
(Device.RuntimePlatform == Device.Android)
{
// Android-specific behavior
}
✅ OnPlatform XAML Markup
xml
<Label
Text="Welcome!"
FontSize="{OnPlatform Android=18,
iOS=20}" />
🔗 Using Native Bindings
You can create bindings to existing native libraries
(e.g., Objective-C .framework, or Java .aar/.jar files) to use third-party
native SDKs in your Xamarin app.
This process involves creating Binding Library projects
in Visual Studio.
📱 Table: Summary of
Native Feature Access Methods
Feature Type |
Best Xamarin
Approach |
Device hardware
access |
Xamarin.Essentials |
Custom native SDK |
Binding
libraries |
Platform-specific
logic |
DependencyService |
UI customization |
Custom
Renderers |
Simple conditional
behavior |
Device.RuntimePlatform |
✅ Best Practices
🧠 Example Use Cases and
Matching Solutions
Use Case |
Recommended
Approach |
Get battery level |
Xamarin.Essentials |
Access camera with custom overlay |
Custom
Renderer / Dependency |
Handle fingerprint
authentication |
Xamarin.Essentials |
Launch external email client |
Xamarin.Essentials:
Email.ComposeAsync() |
Use native toast on
Android |
DependencyService |
Render Google Maps natively |
Custom
Renderer or Plugin |
Answer:
Xamarin is a Microsoft-backed open-source framework for building cross-platform
mobile applications using C# and .NET. It allows developers to write shared
business logic and optionally shared UI using Xamarin.Forms, while still
accessing native APIs for iOS, Android, and Windows.
Answer:
Answer:
Yes, but iOS apps must still be compiled on a Mac build host due to
Apple’s restrictions. Visual Studio on Windows can remotely connect to a Mac to
build and deploy iOS apps.
Answer:
With Xamarin.Forms, you can share 90–95% of your code, including
business logic and UI. With Xamarin.Native, you typically share 70–80%,
with UI coded separately per platform.
Answer:
Yes. Xamarin remains stable and supported, especially for existing projects.
However, new projects are encouraged to use .NET MAUI, the evolution of
Xamarin, offering broader platform support and modernized architecture.
Answer:
Yes. Xamarin apps are compiled into native code (AOT on iOS, JIT on
Android) and use native controls, which means the performance is on par
with apps built using Swift, Kotlin, or Objective-C.
Answer:
Xamarin uses C# as the primary programming language, supported by the .NET
platform. You can also use XAML for defining UIs in Xamarin.Forms.
Answer:
Yes. Xamarin provides bindings to native APIs, and Xamarin.Essentials
offers cross-platform access to common features like camera, sensors,
geolocation, battery, and connectivity with a unified API.
Answer:
Some popular alternatives include:
Each has its own pros and cons depending on the use case,
team skills, and performance requirements.
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