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Breadth-First Search (BFS) is a graph traversal
algorithm used to explore nodes and edges of a graph systematically. It starts
from a source node, explores all its neighbors first, and then
proceeds to their unvisited neighbors — effectively exploring the graph level
by level.
BFS uses a queue data structure to maintain the order
of nodes to be visited. Once a node is visited, it is marked so that it isn't
visited again. This ensures that BFS does not get stuck in a loop in cyclic
graphs.
In undirected graphs, BFS can be used to find connected
components or to check if a graph is bipartite. In directed
graphs, it can be used to determine reachability from a given node.
It works well for unweighted graphs when you need to find the shortest
path from the source to all other nodes.
2. BFS Coding (with 2 Examples)
a. Syllabus-Oriented Example (Graph Traversal)
import
java.util.*;
public
class BFSExample {
public static void bfs(int start,
List<List<Integer>> graph) {
boolean[] visited = new
boolean[graph.size()];
Queue<Integer> queue = new
LinkedList<>();
visited[start] = true;
queue.offer(start);
while (!queue.isEmpty()) {
int node = queue.poll();
System.out.print(node + "
");
for (int neighbor :
graph.get(node)) {
if (!visited[neighbor]) {
visited[neighbor] = true;
queue.offer(neighbor);
}
}
}
}
public static void main(String[] args) {
int V = 5;
List<List<Integer>> graph =
new ArrayList<>();
for (int i = 0; i < V; i++)
graph.add(new ArrayList<>());
// Creating a sample graph
graph.get(0).add(1);
graph.get(0).add(2);
graph.get(1).add(3);
graph.get(2).add(4);
bfs(0, graph); // Output: 0 1 2 3 4
}
}
b. Real-World Example (Shortest path in social network)
import
java.util.*;
public
class SocialNetworkBFS {
public static int shortestConnection(String
source, String target, Map<String, List<String>> network) {
Set<String> visited = new
HashSet<>();
Queue<String> queue = new
LinkedList<>();
Map<String, Integer> distance =
new HashMap<>();
queue.offer(source);
visited.add(source);
distance.put(source, 0);
while (!queue.isEmpty()) {
String person = queue.poll();
if (person.equals(target)) return
distance.get(person);
for (String friend :
network.getOrDefault(person, new ArrayList<>())) {
if (!visited.contains(friend))
{
visited.add(friend);
distance.put(friend,
distance.get(person) + 1);
queue.offer(friend);
}
}
}
return -1; // Not connected
}
public static void main(String[] args) {
Map<String, List<String>>
network = new HashMap<>();
network.put("Alice",
Arrays.asList("Bob", "Carol"));
network.put("Bob",
Arrays.asList("Dave"));
network.put("Carol", Arrays.asList("Eve"));
network.put("Dave",
Arrays.asList("Frank"));
System.out.println("Shortest path:
" + shortestConnection("Alice", "Frank",
network)); // Output: 3
}
}
3. Pros of BFS
4. Cons of BFS
5. How Is BFS Better Than Other Traversal Techniques?
6. Best-Case Scenarios to Use BFS
7. Applications of BFS
8. Worst-Case Scenarios to Use BFS
BFS (Breadth-First Search) explores a graph level-by-level
using a queue, which makes it ideal for finding the shortest path in unweighted
graphs or for level-order traversal. On the other hand, DFS (Depth-First
Search) dives deep into each branch before backtracking using recursion or a
stack, which is better suited for problems like cycle detection, topological
sorting, or solving mazes. BFS is more memory-intensive for wide graphs, while
DFS may hit stack limits in deep graphs.
Bellman-Ford is the preferred choice for graphs with negative edge weights because it relaxes all edges up to V-1 times and can detect negative weight cycles. Dijkstra's Algorithm assumes that once a node's shortest path is found, it won't change—which fails when a negative edge later offers a better path. Hence, Dijkstra produces incorrect results in graphs with negative weights.
No, BFS and DFS do not work correctly for weighted graphs
when computing the shortest path unless all edges have the same weight (in
which case BFS can be used). In weighted graphs, algorithms like Dijkstra or
Bellman-Ford should be used to account for varying edge weights.
Yes,
typically. Dijkstra’s Algorithm (especially with a min-priority queue) has a
time complexity of O((V + E) log V) using a binary heap, which is significantly
faster than Bellman-Ford’s O(V × E) in dense graphs.
However,
Dijkstra is restricted to graphs with non-negative weights, while Bellman-Ford
is more versatile in terms of weight handling but slower in execution.
Floyd-Warshall does not explicitly detect negative cycles but can indirectly do so. If any diagonal element dist[i][i] becomes negative, it indicates a negative weight cycle. In contrast, Bellman-Ford directly checks for cycle presence after the V-1 iterations, making it more transparent and suitable for single-source shortest path detection with cycle checking.
An adjacency matrix uses O(V²) space regardless of edge count, which is inefficient for sparse graphs. Adjacency lists use O(V + E) space, making them more space-efficient and faster for traversals in sparse graphs. Most graph algorithms like BFS, DFS, Dijkstra, and Bellman-Ford perform better with adjacency lists in large, sparse graphs.
Floyd-Warshall is preferred when the graph is dense and edge weights may be negative (but no negative cycles), as it provides a clean O(V³) solution for all-pairs shortest paths. Running Dijkstra’s Algorithm V times yields O(V × (V + E) log V), which may be better in sparse graphs but complex to implement compared to Floyd-Warshall’s simplicity.
No, by default, BFS or DFS starting from a single source
will only explore the connected component of that source. To process the entire
graph, especially for tasks like component counting or cycle detection, you
must run BFS or DFS on each unvisited node to ensure all disconnected
components are covered.
For real-time systems, efficiency and response time are critical. BFS or optimized Dijkstra (with Fibonacci or binary heaps) is ideal for fast queries in routing. Systems often precompute paths using Floyd-Warshall or store distance matrices. In large-scale applications like social networks, graph traversal is often distributed or approximated using heuristics like A*.
Most graph algorithms work for both, but implementation
varies. For DFS and BFS, directionality affects traversal order. For Dijkstra
and Bellman-Ford, directed edges must be processed correctly for accurate
pathfinding. Special attention must be paid in cycle detection, SCCs (Strongly
Connected Components), and topological sorting, which only apply to directed
graphs.
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