Mastering Graph Algorithms: BFS, DFS, Dijkstra, Floyd-Warshall, and Bellman-Ford in Java

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Chapter 4: Floyd-Warshall Algorithm in Java

The Floyd-Warshall Algorithm is a classic dynamic programming technique used to find the shortest paths between all pairs of vertices in a graph. Unlike Dijkstra’s (which is single-source), Floyd-Warshall gives you a complete distance matrix — showing the shortest distance from every vertex to every other vertex.

This algorithm can handle negative edge weights (but not negative cycles) and works with directed or undirected graphs. It operates by progressively updating the shortest paths between all pairs using an intermediate vertex k, checking if the path i → k → j is shorter than i → j.

Though powerful, its O(V³) time complexity makes it suitable only for small to medium-sized dense graphs.


2. Floyd-Warshall Coding (with 2 Examples)

a. Syllabus-Oriented Example (All-Pairs Shortest Paths)

import java.util.*;

 

public class FloydWarshallExample {

    static final int INF = 99999;

 

    public static void floydWarshall(int[][] graph, int V) {

        int[][] dist = new int[V][V];

 

        // Initialize the solution matrix

        for (int i = 0; i < V; i++)

            for (int j = 0; j < V; j++)

                dist[i][j] = graph[i][j];

 

        // Core logic

        for (int k = 0; k < V; k++) {

            for (int i = 0; i < V; i++) {

                for (int j = 0; j < V; j++) {

                    if (dist[i][k] + dist[k][j] < dist[i][j])

                        dist[i][j] = dist[i][k] + dist[k][j];

                }

            }

        }

 

        // Output shortest path matrix

        for (int i = 0; i < V; i++) {

            System.out.println(Arrays.toString(dist[i]));

        }

    }

 

    public static void main(String[] args) {

        int[][] graph = {

            {0, 3, INF, 5},

            {2, 0, INF, 4},

            {INF, 1, 0, INF},

            {INF, INF, 2, 0}

        };

        floydWarshall(graph, 4);

    }

}


b. Real-World Example (Network Routing Cost Matrix)

In telecommunication or cloud networks, Floyd-Warshall helps build a routing table that shows the least-cost path between every router in the network.

// Imagine this is a cost matrix between servers or routers

// The Floyd-Warshall logic remains the same — just change node labels to represent routers (R1, R2, etc.)

import java.util.*;

 

public class FloydWarshallNetworkRouting {

    static final int INF = 99999;

 

    // Mapping router names to integer indices

    static Map<String, Integer> routerIndex = Map.of(

        "R1", 0, "R2", 1, "R3", 2, "R4", 3

    );

 

    static String[] routers = {"R1", "R2", "R3", "R4"};

 

    public static void floydWarshall(int[][] costMatrix) {

        int V = costMatrix.length;

        int[][] dist = new int[V][V];

 

        // Initialize distance matrix

        for (int i = 0; i < V; i++)

            for (int j = 0; j < V; j++)

                dist[i][j] = costMatrix[i][j];

 

        // Floyd-Warshall logic

        for (int k = 0; k < V; k++) {

            for (int i = 0; i < V; i++) {

                for (int j = 0; j < V; j++) {

                    if (dist[i][k] + dist[k][j] < dist[i][j])

                        dist[i][j] = dist[i][k] + dist[k][j];

                }

            }

        }

 

        // Display routing cost table

        System.out.println("Routing Cost Table (All-Pairs Shortest Paths):");

        System.out.print("    ");

        for (String dest : routers)

            System.out.print(dest + "   ");

        System.out.println();

 

        for (int i = 0; i < V; i++) {

            System.out.print(routers[i] + "  ");

            for (int j = 0; j < V; j++) {

                if (dist[i][j] == INF)

                    System.out.print("INF ");

                else

                    System.out.printf("%3d ", dist[i][j]);

            }

            System.out.println();

        }

    }

 

    public static void main(String[] args) {

        int[][] networkGraph = {

            {0,    5,    INF, 10},

            {INF,  0,    3,   INF},

            {INF, INF,  0,    1},

            {INF, INF, INF,  0}

        };

 

        floydWarshall(networkGraph);

    }

}

 

// For practical use, apply node mapping from router names to integer indices and back

Real-world Floyd-Warshall implementations often include a path reconstruction matrix to also return the actual paths, not just distances.


3. Pros of Floyd-Warshall Algorithm

  • Finds shortest paths between all pairs in one run.
  • Handles negative edge weights safely (excluding cycles).
  • Simple and elegant matrix-based implementation.
  • Ideal for dense graphs and network routing tables.
  • Easy to extend with path reconstruction logic.

4. Cons of Floyd-Warshall Algorithm

  • O(V³) time complexity — not suitable for large graphs.
  • Doesn’t detect or handle negative cycles unless additional checks are added.
  • High space complexity: uses O(V²) matrix.
  • Not suitable for real-time pathfinding due to slowness on big graphs.
  • Requires complete graph input, including INF for unreachable pairs.

5. How Floyd-Warshall Is Better Than Other Algorithms

  • Compared to Dijkstra: Offers all-pairs shortest paths instead of single-source.
  • Compared to Bellman-Ford: Simpler logic for dense graphs, works well when full connectivity is needed.
  • Compared to BFS/DFS: Much more powerful — not just traversal, but full path optimization.

6. Best-Case Scenarios to Use Floyd-Warshall

  • Routing tables in networks or distributed systems.
  • Computing least-cost paths in transportation systems.
  • In dense graphs where nearly every node connects to others.
  • Static graphs where paths don’t change frequently.
  • For academic or theoretical analysis of graph distances.

7. Applications of Floyd-Warshall Algorithm

  • Telecommunication networks (e.g., cost of calling between cities).
  • Shortest travel time between all airports/cities.
  • Cloud infrastructure to determine optimal data transfer paths.
  • Game AI path pre-processing (e.g., shortest paths between zones).
  • Flight or road scheduling systems.

8. Worst-Case Scenarios to Use Floyd-Warshall


  • Large sparse graphs — inefficient due to cubic time complexity.
  • Graphs with negative cycles — gives incorrect results unless detected separately.
  • Real-time systems needing quick updates — not ideal for frequent graph changes.
  • Applications where only one source node matters — Dijkstra or Bellman-Ford is better.
  • Systems with limited memory, due to O(V²) space usage.

Back

FAQs


1. What is the main difference between BFS and DFS in terms of traversal strategy and use cases?

BFS (Breadth-First Search) explores a graph level-by-level using a queue, which makes it ideal for finding the shortest path in unweighted graphs or for level-order traversal. On the other hand, DFS (Depth-First Search) dives deep into each branch before backtracking using recursion or a stack, which is better suited for problems like cycle detection, topological sorting, or solving mazes. BFS is more memory-intensive for wide graphs, while DFS may hit stack limits in deep graphs.

2. Which algorithm is best suited for graphs containing negative edge weights, and why is Dijkstra not suitable in such cases?

Bellman-Ford is the preferred choice for graphs with negative edge weights because it relaxes all edges up to V-1 times and can detect negative weight cycles. Dijkstra's Algorithm assumes that once a node's shortest path is found, it won't change—which fails when a negative edge later offers a better path. Hence, Dijkstra produces incorrect results in graphs with negative weights.

3. Can we use BFS or DFS to find the shortest path in weighted graphs?

No, BFS and DFS do not work correctly for weighted graphs when computing the shortest path unless all edges have the same weight (in which case BFS can be used). In weighted graphs, algorithms like Dijkstra or Bellman-Ford should be used to account for varying edge weights.

4. Is Dijkstra’s Algorithm always faster than Bellman-Ford?

Yes, typically. Dijkstra’s Algorithm (especially with a min-priority queue) has a time complexity of O((V + E) log V) using a binary heap, which is significantly faster than Bellman-Ford’s O(V × E) in dense graphs. 
However, Dijkstra is restricted to graphs with non-negative weights, while Bellman-Ford is more versatile in terms of weight handling but slower in execution.

5. Does Floyd-Warshall detect negative cycles, and how does it differ from Bellman-Ford in that regard?

Floyd-Warshall does not explicitly detect negative cycles but can indirectly do so. If any diagonal element dist[i][i] becomes negative, it indicates a negative weight cycle. In contrast, Bellman-Ford directly checks for cycle presence after the V-1 iterations, making it more transparent and suitable for single-source shortest path detection with cycle checking.

6. How does memory usage differ between adjacency matrix and adjacency list in graph algorithms?

An adjacency matrix uses O(V²) space regardless of edge count, which is inefficient for sparse graphs. Adjacency lists use O(V + E) space, making them more space-efficient and faster for traversals in sparse graphs. Most graph algorithms like BFS, DFS, Dijkstra, and Bellman-Ford perform better with adjacency lists in large, sparse graphs.

7. In what scenarios would Floyd-Warshall be preferred over repeated Dijkstra's executions for all-pairs shortest paths?

Floyd-Warshall is preferred when the graph is dense and edge weights may be negative (but no negative cycles), as it provides a clean O(V³) solution for all-pairs shortest paths. Running Dijkstra’s Algorithm V times yields O(V × (V + E) log V), which may be better in sparse graphs but complex to implement compared to Floyd-Warshall’s simplicity.

8. Are graph algorithms like BFS or DFS guaranteed to work correctly in disconnected graphs?

No, by default, BFS or DFS starting from a single source will only explore the connected component of that source. To process the entire graph, especially for tasks like component counting or cycle detection, you must run BFS or DFS on each unvisited node to ensure all disconnected components are covered.

9. How can graph algorithms be optimized for real-time systems like GPS or social networks?

For real-time systems, efficiency and response time are critical. BFS or optimized Dijkstra (with Fibonacci or binary heaps) is ideal for fast queries in routing. Systems often precompute paths using Floyd-Warshall or store distance matrices. In large-scale applications like social networks, graph traversal is often distributed or approximated using heuristics like A*.

10. Do graph algorithms work equally well for both directed and undirected graphs?

Most graph algorithms work for both, but implementation varies. For DFS and BFS, directionality affects traversal order. For Dijkstra and Bellman-Ford, directed edges must be processed correctly for accurate pathfinding. Special attention must be paid in cycle detection, SCCs (Strongly Connected Components), and topological sorting, which only apply to directed graphs.